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Stellaris apocalypse best build
Stellaris apocalypse best build




stellaris apocalypse best build

You can somewhat reliably terraform all your 10-20-30 planets (depending on the start) by year 2270-2280 (depending on luck with the tech roulette).You may get a dip in CG consumption if you don't use robots or slaves though, but you just have to be careful and resettle from bad planets more often, keeping less pops there. It's not affecting anything that matters while you are still in the rapid expansion phase (assuming you are moving robots to 0% habitable worlds and not just letting things grow naturally). Habitability doesn't matter at all for small pop-producing colonies.Post-Apocalyptic and Adaptability are waste of civics/traits, even though they look like a very strong combo (I also made this mistake before realizing how it actually works in 2.2). I've tried other permutations skipping Syncretic for immediate mining guilds or something like that, but I just find myself severely lacking in resources (except minerals) early game that way as I immediately colonize everything regardless of habitability anyway. I keep trying to justify taking post-apocalyptic, but I find that as I will be loving the worm eventually anyway, if only for the free planets, I might as well just tank the initial upkeep+pop goods for the first 50 years and get the same bonus for "free". The main objective is basically just to finish worm-in-waiting ASAP and biologically ascend to spread tomb world habitability to all pops. Slaves: Serviles, Rapid Breeders, Industrious/Ingenious(If going robots), Repugnant and Fleeting Main pops: Rapid Breeders, Intelligent, Natural Engineers, Repugnant and Weak Syncretic Evolution + Technocracy (swap for Aristocratic Elite when unlocking 3rd civic) + Mining Guilds






Stellaris apocalypse best build